Do I Play Lonesome Road Before Old World Blues
Fallout: New Vegas -- Old World Blues Review
I'd be friends with the sparrows and the boy who shoots the arrows, if I only had a brain.
The culprits behind this cruel experiment are in even worse shape -- a crew of former scientists now reduced to brains that reside in floating robotic structures. With monitors serving as eyes and mouths, they're like freak-of-nature versions of Mr. Handy. Surprised by your ability to function post-lobotomy, the doctors requests your assistance in retrieving special technologies scattered across Big Mountain. These items are pretty awesome and include a stealth suit with built-in artificial intelligence to pump you full of Med-X and Stimpaks when needed, a sweet ray-emitting gun and a giant satellite antenna to whack enemies with.
The brains' enemy and presumably yours as well, Dr. Mobius, is a crazed Mentats addict who has created a giant army of robot scorpions. He's more of a lovable scamp than a complete evil mastermind, but his android pals are bad news, especially in groups. In fact, between the laser-equipped scorpions, lobotomites, weird skeleton spacemen, packs of Nightstalkers and robo-police dogs, there are plenty of creatures that really want you dead in Big Mountain.
Unfortunately, they can often succeed as Stimpaks are slim-pickings, though chemistry sets peppered around facilities allow for quick ad hoc heals. Still, my armor broke down quickly and I couldn't afford to repair it, which had me running from enemies and guzzling down Sunset Sarsaparillas and Nuka Colas more often than usual. Luckily there's no limit on the amount of stuff you can carry to Big Mountain, so load up on medical supplies before you head over (I didn't…whoops).
The brightest spot of Old World Blues is the dialogue. Character interactions are fantastic and I laughed out loud on numerous occasions. The five brains that reside in the Think Tank are an extremely entertaining bunch – Dr. O reminds me of Norm MacDonald, Dr. Klein's voice module was altered to constantly yell, Dr. 8 only speaks in radio static, Dr. Borous talks like a sports announcer and Dr. Dala is a sultry-voiced female who's turned-on by your human form and climaxes in a shower of energy cells. Yeah, they went there.
But it's not just the brains –inanimate objects in your temporary housing (like The Sink, where you can purchase items or the Auto-Doc) have great personalities, making this one of the most likeable casts in New Vegas. Even when walking around Big Mountain you'll occasionally hear one of the doctors say something goofy over the speakers, reminding you that you aren't alone in the big crater.
The gameplay is typical Fallout and Old World Blues increases the level cap by five yet again. You'll be given lots of fetch quests to pursue unless you'd rather wander around exploring or murdering things. If all of this doesn't sound appealing to you, then I'm not sure why you still own the game. Similar to past downloadable contents for New Vegas, it ends with various cut-scenes detailing how the decisions you made along the way affected the whereabouts and fates of the characters you've interacted with.
After playing Dead Money and Honest Hearts, Old World Blues was a great surprise. Sure, the gameplay formula is typical Fallout -- fetch quests, exploration, killing, and moral decision making -- but it's wrapped in a genuinely humorous package. That plus the boosted level cap, new arsenal and charming characters make this package well worth the $10 or 800 Microsoft point price tag.
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Source: https://www.ign.com/articles/2011/07/22/fallout-new-vegas-old-world-blues-review
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